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The Role of Game Design in Shaping Modern Higher Education

Published: June 8, 2026

Published: June 8, 2026

the role of game design in education

At University of the People, we recently launched a certificate program in Game Design. This fully online program provides learners with hands-on experience in game mechanics, storytelling, prototyping, and game development. Students also complete a playable game as a final project, building practical skills and a portfolio piece for future opportunities. 

Games tie directly into what makes us human, operating according to the mysterious and intrinsic sense of playfulness that defines our species. The principles of gaming can be used in powerful pedagogical ways as well, rendering lessons more interactive, emotionally stimulating, and genuinely interesting to the learner. 

I am fairly conservative at heart regarding academic subjects, believing that the core of learning is less about new-age topics and more about the deeper, residual knowledge and competencies nurtured along the way—favoring the traditional humanities, arts, sciences, mathematics, and languages since these retain a sense of common understanding and human culture upon which to build an exchange. Therefore, you can imagine that at first, I was not quite sure what to make of this addition. However, looking at our program more carefully and considering its implications for pedagogy more broadly, I believe it is an excellent development. 

Learning how to design games is a highly transferable skill. The deeply human, psychosocial phenomenon of the game is central to the way we construct meaning in our lives—whether through storytelling, subtle nuances, overcoming challenges, or navigating the excitement of victory and the growth that comes from failure. 

Students of Game Design learn problem-solving, creative thinking, systems thinking, collaboration, communication, adaptability, and attention to detail. It teaches competencies that are valuable not only in gaming but across a wide range of technology, business, and creative industries. 

If we could integrate game theory more often into the way we teach and learn, it would undoubtedly allow for a smoother encoding and retrieval of information, precisely because the mechanics of a game naturally facilitate this cognitive process. 

Ultimately, game design is not a departure from rigorous education, but rather a modern vessel for it. By teaching students to build these digital worlds, we are not just preparing them for a booming industry; we are training them in advanced problem-solving, systems thinking, and narrative empathy, the very competencies at the heart of a classical education. If higher education is to thrive in an increasingly distracted world, we must stop viewing play as the enemy of learning and start leveraging it as one of our most sophisticated tools. Apply now!  

Conrad Hughes is Head of School at the Lycée International de Los Angeles. He is also Professor in Practice at the University of Durham’s School of Education, Senior Fellow at UNESCO’s International Bureau of Education, and a member of the University of the People’s Education Advisory Board.
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